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I have installed the `nvidia-cuda-toolkit` from Ubuntu Multiverse package and I wish to compile TensorFlow from source. I realize that I still need CuDNN to be installed the traditional way because it…
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I think I might just need to add an include for QStringList to mapnode.cpp. Ill see if it works
```
In file included from maps/mapnode.cpp:1:0:
maps/mapnode.h:39:17: error: field ‘desc’ has incomplet…
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timer: (or whatever)
syntax for spells to not recast for set amount of seconds, would be amazing for debil spells like frostbite that can last for awhile without having an expiration message.
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# How to recommend
We can recommend some papers for further discussion under this issue. Include a link to the paper + the conference name and other related information (like the abstract, some basic…
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I want to implement the prioritized by python, and now I find your torch version and get inspired.
So can I convert rank-based prioritized experience replay to a python version, maybe some place will…
Damcy updated
8 years ago
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Today I had a battle showing this for one of the fellow partymembers' pet: "Erik, the Pet Rock with a pocket watch lost 7501xp and NaNgold!".
I'm not sure if it's something you can checkout in the da…
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It's no longer available on your profile...
https://github.com/GreyDynamics/Frostbite3_Editor
z3ntu updated
8 years ago
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This is a physically correct model for the falloff of light dependent on the range of the light. its a simple implementation equal performance to the current fall off solution. The downside/ reason i …
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Our spot and point lights were not physically-based. The main issue is our falloff calculation. This issue attempts to provide a firm physically-based foundation for changing our lights.
Our spot a…
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##### Description of the problem
We are using a less accurate version of the Smith GGX visibility function. Both Frostbite 3 and Unreal Engine 4 use a different version. See page 12, listing 2, lin…