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```
What steps will reproduce the problem?
1. Launch AutoKey
2. Leave your machine idle for a day or two
3. AutoKey will slowly consume all available RAM
What is the expected output? What do you see …
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I am stuck in state idle, was attacked.
I change manually resolution but it starts attacking and it stucks then. Also in the new release i cant put my barracks manually because it seems not centring o…
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Hi,
I cant fix this problem, can you help me. It zoomed out, and got to attack but it stacks attcking and this is what happen.
![image](https://cloud.githubusercontent.com/assets/13180811/9492017/1e…
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thced updated
9 years ago
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The only way I could figure out to set idle callback to "null" in order to prevent consuming CPU is by using
`unregisterCallback ("IDLE_ACTION")`
However, once that happens you lose the ability to…
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Hi,
I'm wondering if YAS3FS taking CPU cycles while idling is normal?
```
PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND
21321 root 20 0 1197m 34m 2728 S 1.2 7.0 …
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@shshaw, I don't think we should act on this now, what are your thoughts on idle animations? To compare this with character state machines; when you are standing still, you might still have an animat…
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Cache provides performance improvements, but generally doesn't store state that matters to users. However, it's a great side-channel for setting state on a client machine. We could pro-actively purge …
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Hi,
I have just seen your game. I advice you to define the idle state of the character in the animation controller. It seems she walks back continously when you stop :)
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When I launch Nearby idles on a moon it thinks I'm launching it on a topmost planet. For example, I launch it on a moon in G6 it shows targets as if I launched it in G3. It happens with any moon.
I…
sigod updated
5 years ago