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OS: 4.18.0-553.8.1.el8_10.x86_64
VSCode version: 1.88.2
CodeLLDB version: 1.10.0
Compiler: gcc 12.3
Debuggee: x86_64 GNU/Linux
The problem is while debugging. In a new debug session the `adapt…
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### Issue type
UX/Interaction bug (incorrect behaviour)
### Bug description
*See comments for reproduction steps
The behaviour of ottava lines causes input problems for _unlinked_ staff/ta…
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**Describe the bug**
A user is successfully able to setup and link a Specify account with an identity broker, and *complete a successful sign in through SSO once*. The next time they go to sign in (o…
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I will follow up on this later but Im running late today and just wanted to report as much as i remember for today.
When i used debtap on Cisco packet tracer 8.2.1-1 debian package, the install scrip…
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The following code
```haskell
module Top where
import Clash.Prelude
topEntity :: HiddenClockResetEnable System => Signal System (Index (2 ^ 61))
topEntity = pure 0
```
causes `clash` f…
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This plugin seems to be incompatible with Godot 4.3 rc1, not sure if it's just my setup though.
Many things are now broken in some way. However, they do feel related, likely a shared underlying cau…
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### Current behavior
I'm having issues in my app where I navigate to a page, the RAM usage increases, then I navigate back, expecting the memory consumption to go back down, but the RAM usage stays…
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It would be extremely helpful if Live2D parameters could be defined / animated via ATL.
One of the big advantages of Live2D is that we can programmatically change and define the pose.
Currently i…
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### Is there an existing issue for this?
- [X] I have searched the existing issues
### Problem description
This problem occurs with versions 0.20.2, and 0.21.0.33675 (Git) AppImage.
Since there …
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We really need to change how we handle preprocess accumulation.
Currently, we select the first `t` people who respond to attempt a sign protocol. Then, the selected are supposed to send the signatu…