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Some breaking changes are starting to pile up, so I think it's time to start thinking about Tetra 0.7!
I don't expect there to be any huge API changes - this is just an opportunity to clean a few t…
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As an embedded language, Lua is often used in various environments, which have their own API environment and Lua version.
I plan to let the extension automatically adapt to these environments.
For e…
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Many compile languages can't have a concept "top-level" code (all the code must be in functions)... so there is no opportunity to perform start-ups tasks... having to do a manual check in `TIC` isn't …
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Love.graphics.draw
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**[Original report](https://bitbucket.org/MartinFelis/love-android-sdl2/issue/150) by Gustavo Guimaraes (Bitbucket: [Ghust1995](https://bitbucket.org/Ghust1995), ).**
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I ran my game through love.js and saw that the quads had gaps between them, although when its run through love2D the render is completely fine. Any way I can fix this issue.
Run on love.js
Run…
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Running the examples it looks like everything renders pure white, with the exception of the lighting demo (which just looks really jacked up, but you can see stuff at least).
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I need to export `SDL_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR=0` for love2d on linux.
How would I do this?
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Love2d v11.1 segmentation faults when the following is run and then exited
```
do
--declare cursor
local xsize,ysize = 50,50
local crsrCanvas = love.graphics.newCanvas(xsize,ysize)
--s…