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Hello, I am trying to understand how to make this package work.
I am trying to use it in a really bad enviroment: is a tunnel of 300m with flat concrete walls, no window, colums, signals, really noth…
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The main features of Cocoda should be documented more visible in the [documentation](https://gbv.github.io/cocoda/), the [readme](https://github.com/gbv/cocoda#readme), and/or the [project page](https…
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I hit a problem with Shuffle this weekend. It only shuffles half the "deck".
I wrote a patch and some tests here https://github.com/virtualdataset/virtdata-java/pull/60
phact updated
5 years ago
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from collections
* https://zenodo.org/communities/empirical-software-engineering/
* https://zenodo.org/communities/msr/
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@soonhokong @scungao : Here is a very rough outline of the enhancements I would like for the API. The following is psuedo-code to describe my intent, but there may be other ways to do it better. Eit…
zenna updated
8 years ago
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##### Describe the issue
New feature requirements discussion (moved from [twitter](https://twitter.com/kyoneoblood/status/962501082684551168)).
> is there a way/tutorial to plot other things (lik…
cs01 updated
6 months ago
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An issue to keep track of API discussion
Standard must-haves
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- proc Queue(type eltType)
- an optional size argument?
- some param/const flags?
- an optional "target…
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- [x] Restore normals and tangents
- [x] Postpone running a profiler and see if there's easy bottlenecks
- [x] Write a Godot Engine proposal
- [x] Generating CSG nodes is slow on a full character…
fire updated
4 months ago
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During the past few days I have been going through the code as I'd like to contribute (more than just one-line-change PRs :smile: ), especially to the renderer. I have noticed a few things and I'd lik…
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- Multiple closure functions (e.g. `inc` and `dec` both). Could this be encoded using a closure of closures?
- Functions with multiple outputs (can be used to encode or be encoded using the above)
- F…