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### Is there an existing issue for this?
- [X] I have searched the existing issues and checked the recent builds/commits of both this extension and the webui
### Have you read FAQ on README?
- [X] …
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When running the map with daemonEngine, after a quick novis compilation with Netradiant (1.5.0), it is possible to go outside of the map's geometry from where I am in this screenshot:
![2023-10-29]…
ghost updated
10 months ago
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reported in 2022.3.6 and verified in 2022.3.7 (HDRP Unlit Template)
**error found when enable Shadow Matte on new shaders**
`Shader error in 'New Amplify Shader': "Undefined area shadow filter al…
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### Is there an existing issue for this?
- [X] I have searched the existing issues and checked the recent builds/commits of both this extension and the webui
### Have you read FAQ on README?
- [X] …
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The `uvindex` port found in the recently added glTf texture nodes (image, normalmap, iridescence...) deviates from the standard MaterialX convention of using a `texcoord` port that defaults to `defaul…
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![image](https://user-images.githubusercontent.com/33520454/142084944-e9ba009e-13cb-4bc4-b49b-121e09c95214.png)
```
gas-api_1 | System.InvalidOperationException: The LINQ expression 'DbSet("…
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This groups a set of suggestions / proposals for improving how users interact with the Graph Editor.
The hope is to take the "best" ideas and designs and incorporate them if they will help interactio…
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## Summary
I was trying to render the albedo for a diffuse object (or other materials) with normal mapping applied using an AOV integrator. However, the rendered result looks incorrect to me (there…
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Hello guys,
I am getting this error returned when trying to generate a depthmap. Is there anything I can do to fix the issue locally, or do you know what it might be?
Thank you for all the work …
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In materials.cpp, the function SubsurfaceMaterial::ToString() uses `normalMap: %s` in the format string, but does not have the `normalMap->ToString()` argument like the other material types. This caus…