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**Description**
I am getting 99% discrepancy between the input and the gridded medium mass. I have tried doing this with both particle media and cell media but the problem persists. The distribution …
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We should validate the code in a realistic user scenario
- 3D and skewers was already validated in James' paper.
- LSST-like simulation and validate density, shear and magnification for a couple of…
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Stargen Fake accretion process.
The other day I was looking at some of the Stargen code. I was looking for the file(s) that refer to the elements that are used in the accretion process, because the o…
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**书名** | **作者** | **出版社** | **索书号** | **出版日期** | **版本** |--
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| A book on C : programming in C [(目录和简介)](http://202.120.227.5:8080/harvard/mit_links/mt251.doc) | Al Kelley, Ira …
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Just got the new leds in and it feels like the "rotating" animation is still a bit choppy. It doesn't feel constant and smooth to me especially after the first rotation. I currently have a single pape…
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I am trying to reproduce Figure 3 from https://arxiv.org/abs/1107.2414 and I'm having trouble producing consistent results when varying the individual inclinations. If I use i=64.7 and i3=0.3 I am abl…
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I recently had a discussion with Adam Hospital about making the OPTIMADE standard suitable for biomolecular data.
The most important data to share, that is not standard in Optimade, would be:
- …
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This is an umbrella issue to discuss how to make Heaps and its ecosystem (everything under HeapsIO) more attractive as an open-source project.
This was sparkled by discussions with @Yanrishatum who c…
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Hyratel and I feel that the current system for the use of fighters and drones is unbalanced, and has led to many players abandoning the idea of using them altogether.
When the NPC ships spawn with …
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Considering that the boarding panel has a way to fight the crew to gain control of their ship, it's always felt _really weird_ that you would be able to plunder outfits that are _inside_ the ship with…