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Hey there @greghe i made something dope with your system--thought you might like to check it out:
https://www.youtube.com/watch?v=McUXH0HEcXI
I used 2 separate particle systems (each with one cell)…
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**System Informatinon**
- Minecraft 1.17
- Canvas 1.0.1851 Unstable
- Windows 10
- Nvidia RTX 2060 Super GeForce Driver 457.51
**Other mods and versions installed**
Illuminations 1.6.1
**Ho…
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This issue is based on a sub issue raised in #41 by @MandyA.
>* In the group tracer it might make sense to specify a diameter of the tracer. This would be helpful, if the data was acquired by simul…
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all the guides and specifications on wiki are 5 to 10 years old, if not more. granted, the specs haven't changed over the time, but the approaches have.
I have no specific action items, only a list…
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## Expected behaviour
Passing a system with virtual sites in the non-core, non-unique portions of the old & new systems, should lead to those virtual sites existing in the hybrid system. For exampl…
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Hi @clonker and @chrisfroe,
have you considered implementing hierarchical grids for polydisperse systems, i.e. linked cells of different cuboid sizes for particles/reactions with different interactio…
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This feature request would make it easier to "live design" particle effects and trails for weaponry. In addition to rendering the effects, as they would show up in-game, developers would also be able …
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Hey, @pixtur.
Sorry to come back with the old issue that you already commented on [here](https://github.com/framefield/tooll/issues/11), however...
Having a pretty powerful i7 system I repeatedly get …
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```
Describe the problem.
Accessing per-particle attributes with: partShape.pt[3].position always
returns the same value (the value of the first particle), no matter which
particle index is used.
…
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Currently, the center of mass computation does not check if all particles of a molecule are adjacent, or if some particles are wrapped into the simulation cell. If a molecule is partially wrapped, the…