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- start with the .blend file in this .zip [hesco_barriers.zip](https://github.com/chase-moskal/benevolent.games/files/7920909/hesco_barriers.zip)
- [ ] art must fit within the confines of the base me…
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Hi there!
I've been developing various foss libraries and applications to do with something known as "IFC". IFC is a data schema for describing buildings used by architects, engineers, and the cons…
Moult updated
2 years ago
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# Compatibility Report
- Name of the game with compatibility issues:
- Steam AppID of the game:
## System Information
- GPU: RX 580
- Driver/LLVM version: Mesa 21.3.1
- Kernel version: 5.15
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### Describe the bug
The network composed of `appliedenergistics2:spatial_io_port`,`appliedenergistics2:spatial_pylon` and `p appliedenergistics2:creative_energy_cell` has no response after a r…
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Hi.
I started developing of a THREE.NodeMaterial to reconcile the differences materials between 3D authoring software. In SEA3D Studio has options to create layers in Albedo with mask and various bl…
sunag updated
2 years ago
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example:
https://cables.gl/edit/ou4bcK
contains code from:
https://github.com/BabylonJS/Babylon.js/blob/master/license.md
https://github.com/google/filament/blob/main/LICENSE
https://commun…
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### Describe the bug
If a CSM shadow tries to cast on a PBR texture it will not work and instead will only render lightmap.
![image](https://user-images.githubusercontent.com/44322659/138263384-1730…
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**Describe the Issue**
As the title says. Specifically the clear variants of glass blocks and panes are shown with animated waves as if it was water, specifically when using SEUS PTGI shaders. (Versi…
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Composite Textures should be removed because
- Substance Painter and EEVEE make it obsolete, the feature can't match
- It isn't useful for PBR (I think)
- I haven't seen much reports of people us…
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I run the example with default configuartion
`python train.py --config configs/bob.json`
but texture map doesn't look right.
![image](https://user-images.githubusercontent.com/29058322/200299440-a1…