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Phaser 2.6.2
I make a html tag overlay for finger scroll top to hide iphone safari's navgation.
### [Video demo](http://imgur.com/a/N2SBL)
in the video, when I scroll up and hide the navgation, `…
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emitter = game.add.emitter(game.world.centerX, 32, 250);
emitter.inputEnableChildren = true;
emitter.makeParticles('life', null, 1);
emitter.setAll('inputEnabled', true);
emitter.start(false, …
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Hi huys,
Before all, thank for the amazing work done with the framework. Great job !
So let's start :
I have tried to resize the bodyInfo with this 3 props :
game.debug.font = '20px Co…
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Issue: A bug in the rendering of accented characters of a Bitmap font
Phaser version: 2.6.2
Demo: https://github.com/jansensan/test-phaser-bitmap-font
There is an issue with certain punctuation c…
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cursor state not changed if mouse not moving, but sprite change its position, scale, rotation etc
Steps to reproduce
* Open page: https://phaser.io/examples/v2/input/pixel-perfect-click-detection
…
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Hi,
the issue is when try to update an variable in the phaser object class , not from [create(),preload(),update() etc..) , no thing get happens , as if no modification is done
this post has the sam…
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It would be awesome to be able to offset the timing of chained tweens, for example, tween2 starts 0.3 seconds before tween1 ends.
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Trying to `play()` a sound before it has decoded will make Phaser wait for it to decode and *then* play it. However, the `fadeIn()` method doesn't do that and if you try to fade a sound that is curren…
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When rendering a game on a high resolution, such as 2560x1440, the performance is poor even in the simplest scenes. This only affects the WebGL renderer. Canvas works better, but it's not a viable wor…
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If you put a simple pixi filter on a sprite, (e.g. sprite.filters = [filter]), the sprite no longer shakes with the rest of what's rendered when you use the camera shake method. Odd!