-
would love. currently it technically still works in 1.21, but sometimes mobs pick up head items; and when killed, heads just become player heads with no item drops.
-
### Type
Game behaviour
### Bug description
Idk what update this started in, but when autoadvance is enabled, the scenes switch from mappool to gameplay for every single ban pick. It is only suppos…
-
Not sure if the project is alive, but still
When using findGraphicElementAt for edges it can not find any.
I looked into DefaultCamera2D.class and the body of edgeContains method almost the same as …
-
I'm trying to use incoming HTTP headers to serve up the most appropriate translation of a site, and it _seems_ like `.pick` is exactly what I need, but it's not respecting the quality value of headers…
-
Hey, I was wondering how do you calculate for PSNR of some specific dataset, like TanksAndTemple. Do you calculate the average PSNR for all scenes in this dataset or just pick up the best PSNR among t…
-
### Contributing guidelines
- [X] I have read [CONTRIBUTING.md](https://github.com/echasnovski/mini.nvim/blob/main/CONTRIBUTING.md)
- [X] I have read [CODE_OF_CONDUCT.md](https://github.com/echasn…
-
using pointcloudOctree.pick()
Those who succeeded in picking THREE.raycaster()
Are you there?
-
## Issue description
If MultiProcessTestCase is pickable, there is no need to hack testMethod in order to launch several processes.
And there will be no need to write duplicate terminated process …
-
It would be great to add the creature switcher to the playground.
-
We need to pick a software license for this project.
I'm leaning towards the [MIT](https://choosealicense.com/licenses/mit/) license, but I'm open to other opinions.