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Dear Developers,
I would like to suggest several features and improvements for the "Ice and Fire: Dragons" mod that could significantly enhance the gameplay experience, especially with a focus on d…
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In a large water pool DispersionAmmo lose speed, slow down, and then stop in the water.
However, they do not disappear.
Last Beta (2024-03 and older betas).
Test map attached.
![TestMap](https://g…
Reorn updated
7 months ago
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external trip distances -- using the OD data from Shasta, currently based on length of external trips to/from Shasta (randomly with an average of 25 miles)
PHEV assignment -- currently we assign driv…
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**Background**
Ships and water are a bit lame.
- Ships are over-powered (OP) with ~infinity capacity per tile, and no physics.
- At the same time, ships and water are nerfed. Building routes …
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The dead mans switch/pedal in the service train should have some delibirate bypass, because currently, the train runs of itself without the driver being in the driver position.
Best suggestion woul…
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In [`da5fa21`](https://github.com/Alioth-Wang/MyWEB-UPtime/commit/da5fa21ad90913a9665592a6f2e7fe00c504c218
), MyBlog (https://realism.world) was **down**:
- HTTP code: 0
- Response time: 0 ms
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### Is your feature request related to a problem? Please describe.
No, realism. Here is a quick real life story. I volunteer in an animal shelter to play and cuddle with the cats (you know, shelters …
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There are a few things that we are discussing that involve time. These include:
- Seasonal variations.
- Time for a spacecraft to arrive for trade
- Thermal concerns (Point in an orbit, for instance?
…
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The concentration maps are great, but at a first glance it would be useful to know where there is more or less sea ice compared to the past few (2?) years.
e.g., add an optional layer on top of the…
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**Describe the feature request**
Sculk is a deadly "lifeform" and is advertised as such ingame and through whatever lore tidbits we get elsewhere. Mobs are already forbidden from spawning in deep d…