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Based on the [documented memory map](https://github.com/RetroAchievements/docs/wiki/Systems-Memory-Mapping#nes) the NES memory is mirrored three times. There is a low cost to removing the mirrored reg…
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### Background
Memory info from the emulator is passed through the libretro API via https://github.com/visualboyadvance-m/visualboyadvance-m/blob/master/src/libretro/libretro.cpp#L287 and https://git…
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The mmaps are set properly as far as I can see, but achievements are not triggering. The games are identified correctly.
@leiradel I think this worked before right?
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The password right now is being shown in plain text, this should probably be hidden
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Want to back this issue? **[Post a bounty on it!](https://www.bountysource.com/issues/35500300-hide-re…
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As a developer, when a trigger becomes unpaused, I don't want unexpected delta conditions to trigger.
The problem is that when a PauseIf it true, the other conditions aren't evaluated at all, which…
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By my tests these trigger at the start ONLY on RAlibretro. I've also tested Retroarch and RANES 0.014.
https://retroachievements.org/ticketmanager.php?i=15532
https://retroachievements.org/ticketman…
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It seems that the RetroAchievements feature tries to connect to http://retroachievements.org/ when enabled and prevents RetroArch from proceeding loading the selected content if the Switch is offline.…
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Right now we use the OSD to show awarded achievements, but that doesn't support images. If we want to be on par with the Retro Achievements emulators with this respect, we must show the images.
Ret…
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While editing a forum post and added some links with custom url links using the 'url' feature I noticed that it seems to have an issue. If you create two links in the same textparagraph (so don't you …