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This code will slowly eat all available memory:
```rust
loop {
let a = #{};
a.a = a; // if you comment this line, everything will be fine
}
```
It happens every time an object contains…
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Float comparison is risky and is not a good practice, I think most programmers would agree this. So should we drop the support (or raise specialized error) when user calling this method, or we should …
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### Review Mojo's priorities
- [X] I have read the [roadmap and priorities](https://docs.modular.com/mojo/roadmap.html#overall-priorities) and I believe this request falls within the priorities.
…
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In Windows 7 with ruby version 1.9.2 and ocra version 1.3.0 (update: just updated gem to 1.3.1 and issue still occurs).
I can add an icon using the --icon flag but even though the icon has multiple s…
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@o-sdn-o mentioned that he was planning to make **vtm** come with only few built-in widgets (apps) while others would be standalone and could be compiled separately. I am making list of what apps shou…
USLTD updated
2 months ago
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* Begin to build a roadmap for 2020 (https://github.com/rust-gamedev/wg/issues/82, and https://github.com/rust-gamedev/rust-gamedev.github.io/pull/56).
* Clarify/Improve the decision making process (…
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Each language here uses different RNGs.
If this test is for the performance of each builtin PRNG, this is fair, otherwise a single random implementation should be used for each language.
For example…
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## Information
**VIM version**
8.0
**Operating System**
Ubuntu 18.04 WSL
**Uncrustify Version**
Uncrustify-0.66.1_f
## What went wrong
Using ALEFix on my .cs file with uncrus…
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**Use case**
Note: This is probably an upstream SC thing but I used the SCEE pre release so I will post it here for now.
Quests start to group too early and it doesn't feel right. Especially in sm…