-
```
Okay, so I'm a simple guy with a simple development background. I saw this
library recently and it seems to be a good fit to the iphone app that I'm
building.
Here is my issue. I have read all …
-
```
Okay, so I'm a simple guy with a simple development background. I saw this
library recently and it seems to be a good fit to the iphone app that I'm
building.
Here is my issue. I have read all …
-
If a skinned mesh contains transformations (e.g., 100 units radius raw geometry that is scaled down using a skin to 1m radius), animations do not work properly.
Options:
- Difficult: Find and fix the…
crobi updated
9 years ago
-
```
Currently, GameKit supports Irrlicht and oolong Engine for graphics.
Now Ogre 1.7 goes MIT license, we can do an integration. Some
projects/propotypes might work
better with Irrlicht, others w…
-
```
Currently, GameKit supports Irrlicht and oolong Engine for graphics.
Now Ogre 1.7 goes MIT license, we can do an integration. Some
projects/propotypes might work
better with Irrlicht, others w…
-
When trying to export any animation from blender and load it with JSONLoader, the geometry.animation is undefined. When I load a JSON that is in the three.js example/models ... lets say knights.js it …
-
```
Currently, GameKit supports Irrlicht and oolong Engine for graphics.
Now Ogre 1.7 goes MIT license, we can do an integration. Some
projects/propotypes might work
better with Irrlicht, others w…
-
```
Okay, so I'm a simple guy with a simple development background. I saw this
library recently and it seems to be a good fit to the iphone app that I'm
building.
Here is my issue. I have read all …
-
Hi
while load my animated model with the JSONLoader am getting the warning as `THREE.AnimationHandler.add() has been deprecated` followed by `TypeError: a.hierarchy is undefined` so my models is not…
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I'm not even sure if this is possible, but it would be super cool if meshes would only animate if within the view frustrum. I'm pretty sure this is not the way it works now since no matter what I have…