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Result of Method Camera.unproject is weird when the camera viewport size is inconsistent with the window size , and the value of y always has a small deviation. I don't understand the graphics transf…
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I believe PNG images that have 16 bits per channel are incorrectly processed by the content-pipeline tool.
I've created an extremely minimal reproduction here: https://github.com/roy-t/monogame_16…
roy-t updated
6 years ago
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**[Original report](https://bitbucket.org/rude/love/issue/1404) by . (Bitbucket: [dragonfan](https://bitbucket.org/dragonfan), GitHub: [dragonfan](https://github.com/dragonfan)).**
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Now that the special sprite pass is merged, to be able to use it in realistic project, sprite batching must be implemented. Indeed, currently a small tilemap of 256 sprites eats 25% of a GTX 1070, whi…
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This has been the case for a while and I thought "oh it's just a quick fix" and I put it off forever and tried to mess with it yesterday and couldn't fix it so it's obviously not quick so I need to st…
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`java.lang.NullPointerException: null
at com.badlogic.gdx.graphics.g2d.SpriteBatch.switchTexture(SpriteBatch.java:1056) ~[desktop-1.0.jar:?]
at com.badlogic.gdx.graphics.g2d.SpriteBatch.draw(Sprit…
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**Describe the bug**
after a while memory usage increase 2x.
VS says it's a fault of SpriteVertex. WTF???!?
**To Reproduce**
run around the world 🗡
**Expected behavior**
memory should be ar…
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id like to offer a alternate suggestion to #3204 ... (this is basically a modification of that suggestion)
that provides a solution to that
yet at the same time a distinctly separate feature request
t…
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A particle system like the [Mercury Particle Engine](http://matthew-davey.github.io/mercury-particle-engine/) seems like a good addition for completeness.