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Sometimes when deleting a vertex or edge from a brush, it will change the textures applied to certain faces that should normally be unaffected by the change.
### Expected Behavior
Textures should …
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### System Information
OS: Linux 4.18.16-1-MANJARO x86_64
wxWidgets Library (wxGTK port)
Version 3.1.1 (Unicode: wchar_t, debug level: 1),
compiled at Oct 24 2018 19:11:12
Runtime version of …
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### System Information
TrenchBroom v2.0.2 macOS 10.13.3
Works in v2.0.1
### Expected Behavior
Create a group, then pressing Enter to accept the group name "Untitled" should work.
In 2.0.2, …
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- [x] Pak file support
- [x] Model support
- [x] Texture support - .wal files have 9 instead of 4 mip levels and include palette
- [x] Deferred palette loading support - load palette as specified i…
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Currently, all worldspawn brushes are selected.
Instead, only the moved-to-world brushes should be left selected.
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### System Information
e.g. TrenchBroom V2.0.0-RC4 on Windows 8.1
When I apply a texture to a face it standards to a 1:1 scale. This is good in most cases. Still from time to time I want to repe…
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Subset of #2377.
Stack trace: https://pastebin.com/raw/exW78TTs
Log file: https://pastebin.com/raw/aJt5khg3
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### System Information
Trenchbroom 2.0 final release. Windows 7
### Expected Behavior
Loading map with existing issues such non-integer vertices, etc, after some other map has been opened, wh…
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In some situations, when rotating brushes with entities, the entities will rotate in weird ways.
This is often visible when you have a light fixture with a light ent in front of it, you rotate it and…
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Some resources:
**Map Format**
- http://forums.ubergames.net/topic/2658-understanding-the-quake-3-map-format/ (patchDef2 and brushDef)
- http://forums.thedarkmod.com/topic/15668-plugin-request-sa…
ghost updated
5 years ago