-
```
What steps will reproduce the problem?
1. triangulate this:
47.73861111111111 18.258333333333333 47.740185 18.249217 47.733391 18.278716
47.732746 18.295126 47.738854 18.328923 47.740796 18.3462…
-
```
Hi,
I am unsure if my case falls within what the README says will not work, but see
the attached picture. We are attempting triangulate the playable area of a map
in our game, Bitfighter. The…
-
```
Hi,
First of all, thanks for sharing your code.
I tried to use poly2tri with following point, but unfortunately it only returns
1 triangle.
0.0499448 0.0749724
0.0500215 0.0749893
0.050231 0.…
-
```
This is the input polygon:
8.51 5.4999999999999805,
8.500000000000007 5.499999999999969,
8.65 5.65,
8.65 5.800000000000001,
8.61 5.799999999999992,
8.56 5.65
These are the output unique vertices…
-
```
What steps will reproduce the problem?
1. Input data has constraints intersecting points of data not at endpoints
What is the expected output? What do you see instead?
I know its a TODO, but what…
-
```
What steps will reproduce the problem?
1. triangulate this:
47.73861111111111 18.258333333333333 47.740185 18.249217 47.733391 18.278716
47.732746 18.295126 47.738854 18.328923 47.740796 18.3462…
-
```
Hi,
I am unsure if my case falls within what the README says will not work, but see
the attached picture. We are attempting triangulate the playable area of a map
in our game, Bitfighter. The…
-
```
Hi,
I am unsure if my case falls within what the README says will not work, but see
the attached picture. We are attempting triangulate the playable area of a map
in our game, Bitfighter. The…
-
```
Make a simulation with solid removal, maybe using voxels.
I had started this project http://code.google.com/p/voxelcut/
Ideally this should work purely from the "NC Code" object ( a child of
"Pr…
-
```
What steps will reproduce the problem?
Using this polygon as input:
82 87
74 88
74 96
84 96
84 91
84 91
82 95
77 94
79 89
(Second list is hole)
This is a valid polygon:
Polygon rings must c…