-
Steps to reproduce:
add VRTK_HeightAdjustTeleport to CameraRig prefab, configure pointers etc.
in VRTK_HeightAdjustTeleport inspector set "Use Gravity to "on"
Add VRTK_PlayerPresense script to CameraR…
-
At the moment, the grab mechanic only supports two joint types, `Fixed` and `Spring`
It would be good if a custom joint could be provided and used when doing the grabbing. This would mean that config…
-
If not specify the Left Controller and Right Controller device number ,It will report the following error
IndexOutOfRangeException: Array index is out of range.
SteamVR_Controller.Input (Int32 device…
-
There are cases where VRTK_InteractableObject will LoadPreviousState() without having ever calling SaveCurrentState(). That will overwrite transform.parent with previousParent's null value.
To reprod…
-
-
...and fall out of the level and into the void. Pretty self explanatory, but if you'd like to see, grab any _climbable'_ and drag yourself into the ground...voila bye bye cruel world.
Never mind that…
-
Just as described, item picked up with motion controller, specifically in my case an oculus touch controller, while moved even slowly toward an object will pass into it, and when swung quickly will co…
-
Hello, would you add my game Manastorm to your list in the README? Steam page is http://store.steampowered.com/app/548560/
Thanks.
-
When using VRTK_TouchpadWalking navigation, if you attempt to throw or drop a VRTK_InteractableObject while also in motion the object being thrown should have the [CameraRigs] velocity added to it.
-
Because of how the bezier pointer is generated by sending a ray forward and then straight down then generating a curve between the 3 points (controller -> front point -> down point) the curve can actu…