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Is there any way or plans to get the VR / stereoscopic views to work on computer?
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The GPU for the Web Working Group has made significant progress on first
versions of the WebGPU and WebGPU Shading Language (WGSL)
specifications. The group is now firming up the specifications with…
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**Your Godot version:**
3.4.2
**Issue description:**
Documentation regarding building godot from source should be enhanced, specifically which modules can be safely omitted within the custom.py, …
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Please add support for line breaking to this API. This is arguably more important than word segmentation and grapheme segmentation.
It is becoming increasingly common now for web apps to have custo…
my2iu updated
2 years ago
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What is it?
> Web3D Survey solves a common problem that 3D graphics web developers face: which API features can I use reliably? We solve this problem by collecting web graphics API capabilities and…
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I am trying to marry potree viewer for point clouds with maplibre-gl.
Potree viewer does render on XR devices and I am trying to figure out how realistic it would be to do XR in here as well.
Whats…
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When I try to run 'VR button' in this scenario in a browser wearing a VR device, the console prompts this error “WebGL context must be marked as XR compatible in order to use with an immersive XRSess…
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If frame drops get too bad, the head snchor API returns a nil value after too much time has passed, and the image becomes head-mounted. We should consider dropping the immersive opacity (if possible) …
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**Browser:** Safari or Chrome
**Operating System:** iOS 13
**Sandcastle example:** https://sandcastle.cesium.com/gallery/Cardboard.html
Hi,
I have been working with Cesium on a personal project …
ivnnv updated
4 years ago
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@gterzian left a series of interesting comments about the fragility of the current system that wakes up the main thread to process events in https://github.com/servo/servo/issues/23832#issuecomment-51…