-
Your console: New 2DS XL
Launch Method: Twilight menu ++ 20.3.0 on 3DS microSD Card System Firware: 11.14.0-46E
Version used: release 0.41.0
Game tested/used/applicable: Super mario 64 DS
**Ex…
-
**new 3ds xl with boot9strap:**
**TWiLight Menu++ Version:lastest
**TWiLight Menu++ Theme:3ds
### Expected behaviour
the game plays as normal
### Actual behaviour
screen goes dar…
-
### **Describe the bug**
I'm not sure how to describe it. To me it appears that love.graphics.clear is capable of overwriting used memory if it is called right after a garbage collection call. The co…
-
**Console Configuration:**
**TWiLight Menu++ Version: St. Patrick's Day (2021) release**
**TWiLight Menu++ Theme: Nintendo 3DS**
### Expected behaviour
Boots up the game normally
##…
-
When using the require statement, if you provide an invalid file path (if it doesn't exist) it causes an Arm11 exception console crash.
System: 3ds v11.14.0-46U
CFW: Luma v10.2.1
Method of execut…
-
**Your console:** DS-LITE
**Launch Method:** with 2 flashcarts ①.R4 SDHC Revolution ②Gateway blue
**Version used:** nds-bootstrap v0.46.3 and v0.46.1 and v0.42.0
**Game tested/used/applicable:…
Copox updated
3 years ago
-
When using love.graphics.arc() without the last segment argument a circle will be drawn and the "cut out" part is sometimes not drawn or is a jumbled mess (a lot of random triangles), I was unable to …
-
### **Describe the bug**
When drawing textures, quads or text, they are misaligned with the _real_ pixels of the screen causing artifacts to appear. This is particularly noticeable with pixel perfect…
-
When running LovePotion in a fused mode created by the lovebrew tool or the 3dsxtool it will still try to locate the game directory and as it fails to do so will stop executing with an error.
Syste…
-
When drawing to a canvas using either Canvas:renderTo() or love.graphics.setCanvas(), the canvas remains set even after a call to love.graphics.reset() or an argumentless call to love.graphics.setCanv…