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this is a issue only happens on android platform,it's okay on ios,and it's okay with static(non-runtime) referenceImageLibrary,only with runtime reference image library on android,I have set different…
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@FelixWeichselgartner, I'd like to follow up here on your comment from #230 . If I can help get you started, I'll have a better idea what I need in terms of documentation and examples for others getti…
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Does ARFoundation support Unity Remote?
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So at scene start iOS 13.5 opens back camera for the moment (0.2 sec), then front camera.
Is it normal behavior?
How to avoid back camera opening?
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would it be possible to have a few notes about how to send from ipad?
for example in this which unity project in this repo do we use to send the data from the ipad?
or do we use the old KladNDI?
…
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Hi, I'm currently struggling to keep an instantiated object stable in a specific position. I'm using a marker (marker size is set to real size and it works great) to instantiate an object, however whe…
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Unity 2019.4.2LTS AR foundation. After doing iOS build in Xcode, it does not show any frameworks. can you please tell me what is problem
![Screenshot 2020-07-14 at 3 26 48 PM](https://user-images.git…
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**Description**
When running a Unity3D application on Android, using AR Foundation, the application experiences randomly freezes when detecting a tracking image. The camera feed will freeze and all c…
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**Describe the bug**
iOS app does not build when "Location Usage Description" is blank.
**To Reproduce**
Steps to reproduce the behavior:
1. Download the latest version of AR Foundation
2. Clea…
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Hi,
I'm trying to make an Android app to continuously get texture from AR Camera. The code is something like this:
`
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
us…