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Not displaying any boss metrics:
https://www.gw2raidar.com/encounter/TitleMaidSightNotCoverages
- KC
https://www.gw2raidar.com/encounter/BeenConsciousnessesOverlookingVoteBothering
https://www.g…
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So, inspired by the last Vlog about Boss examples and some unique ways to defeat them, I came up with an idea of not only making the fighting style of Boss unique, but also helping players to possess …
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is it possible to do an event when a certain boss mechanic happens, for example:
On LK when pyrepelt targets a player and they have to run away to put the puddle as far as possible. Is it possible …
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**Issue by [Ickler](https://github.com/Ickler)**
_Saturday Jul 04, 2015 at 23:01 GMT_
_Originally opened as https://github.com/ccshiro/cc-buglist/issues/817_
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Entropic Eyes and Death watc…
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**Issue by [Wtfeater](https://github.com/Wtfeater)**
_Tuesday Mar 31, 2015 at 21:18 GMT_
_Originally opened as https://github.com/ccshiro/cc-buglist/issues/295_
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The Cows in the Hillsbrad…
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Sounds should be implemented for existing bosses to convey significant mechanics. These should include:
**All bosses-**
- [ ] when the boss is hurt by an autoattack in a way that causes the dam…
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Prefabs for each boss. To be decided depending on boss mechanics. Default empty room.
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Hello Stellarashes,
I'd like to propose an enhancement to the bot, as I find copy/pasting (or pre-writing) !start dhuum name1 name2 name3 a little bit tedious, particularly if you are often wiping.…
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The last floor always has the same final boss. Add mechanics later
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My proposed solution is that when a player leaves, the score limit is decreased by a fraction (x) of the starting score (s), minus the winning teams current score (w). And x=1/(number of players on th…