-
```
What steps will reproduce the problem?
My last random game used Courtyard, Chapel, Scrying Pool, Menagerie, Lookout,
Nomad Camp, Remake, Monument, City, and Margrave. I have played this set
sev…
-
```
What steps will reproduce the problem?
My last random game used Courtyard, Chapel, Scrying Pool, Menagerie, Lookout,
Nomad Camp, Remake, Monument, City, and Margrave. I have played this set
sev…
-
### Steps to Reproduce
**Source Code:**
```chapel
class Foo {
var A : [0 ..# 5] int;
proc getChunk(n : int) ref {
return A[0 ..# n];
}
}
var foo = new Foo();
writeln(foo.ge…
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Hi everyone!
I'm looking for English scenario authors to translate their works to italian language. If you are interested contact me! I'd like to encourage the Italian MoM community to play on Val…
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This issue is prompted by #18118 and its subsequent fix as described in #18134.
Currently we are able to pass `ArrayView`s to `extern` C functions which causes unexpected behaviors as what we think i…
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In the current DateTime implementation, timezone awareness is determined by whether datetime's tzinfo is nil or not. Operations between mixed datetimes are not allowed, which means that either both da…
-
### Summary of Problem
[splitting this apart from #18849 since chomp() may be a stumbling block all three of those requests going through, and since I have a future filed for this one already...]
…
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## Motivation
To manage environment variables from Chapel today, a user must use externs, as demonstrated in #5924:
```chapel
extern proc getenv(name : c_string) : c_string;
extern proc sete…
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It can be cumbersome to write out array literals for types like `real` and `complex` or non-default widths:
```chpl
// This doesn't work as of Chapel 1.19
var A = [2.4, 1, 4, 5.2, 11];
var B = […
-
### Summary of Problem
Zippering with unbounded parallel iterators (`forall`) is supported through leader/follower iterators, but there is currently no way to zip with an unbounded serial iterator …