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Tracking issue for:
- [x] https://github.com/decentraland/decentraland-gatsby/security/code-scanning/7
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The players received by _`comms`_ are rendered and also their data is sent to the scenes in a [bunch of components](https://github.com/decentraland/protocol/pull/161):
- avatar_customization
- avata…
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Pošto je Fropik (vlasnik atlasa) ponovo podelio link naše mape uključujući i IP primorani smo da odradimo još 1 nabavku nove mašine. Shodno tome kad se sve prebaci aplikacija mape neće raditi neki per…
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Hey @gino, also this deprecated endpoint (GET /lambdas/profiles?id=) is being used from governance site. Could you handle this change as well or let me know with whom should I talk? thanks!
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For the past month or two I've been trying to drum up some support for a mini-HACKnight in the local community, mostly through meetings with folks in Bern-based IT companies. Unfortunately my time res…
loleg updated
11 months ago
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To Builder redux actions
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## Severity:
SEV-1 | Critical, impacting 50% of users
## Description:
WORLDs are not loading, users get redirected to an empty parcel or Genesis place:
eg.: https://play.decentraland.org/?realm=8metag…
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When opening
- https://playground.decentraland.org/?
- https://sdk-test-scenes.decentraland.zone/?position=73,-8&realm=LocalPreview
- https://sdk-test-scenes.decentraland.zone/?position=-1,27&realm=…
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## Context
We have some reports of users constantly changing their names, we have to check if it's really a bug or an exploit that we need to mitigate its impact or usability.
https://user-image…
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If I set invisibleMeshesCollisionMask to undefined, The collisions are still there. I need to provide a value for it to change
For example, in the light bounce puzzle scene:
https://github.com/decent…