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### Windows build number:
10.0.22000.0
### Your Distribution version:
36wsl --version
### Your WSL versions:
WSL version: 0.66.2.0
Kernel version: 5.15.57.1
WSLg version: 1.0.42
MSRDC version:…
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### Windows build number:
22622.598
### Your Distribution version:
22.04
### Your WSL versions:
WSL version: 0.67.6.0
Kernel version: 5.15.62.1
WSLg version: 1.0.44
MSRDC version: 1.2.3401
Di…
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Spinning up a Windows VM to export a project for Windows is a bit of a drag. Doing it from Linux with cross-compilation would save a ton of time and energy.
I don't know how this could be done, but…
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- Yes, I have read the [FAQ](https://github.com/Genymobile/scrcpy/blob/master/FAQ.md).
- Yes, I have searched in existing [issues](https://github.com/Genymobile/scrcpy/issues).
**Environment**
…
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### Version
Microsoft Windows [Version 10.0.22572.201]
### WSL Version
- [X] WSL 2
- [ ] WSL 1
### Kernel Version
5.10.93.2
### Distro Version
Ubuntu 20.04.4
### Other Softwar…
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#### Describe the issue
I don't know if this is a limitation of how the game runs with Direct3d and Lua (certainly causes some odd behaviour with Discord screen sharing) but when you run the game in …
lewri updated
4 years ago
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```
What steps will reproduce the problem?
1: *Run NullDC*
2: *Boot ReD Dog game*
3: *Play*
What is the expected output? What do you see instead?
The expected output is: *normal textures*
But in…
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```
What steps will reproduce the problem?
1: *Run NullDC*
2: *Boot ReD Dog game*
3: *Play*
What is the expected output? What do you see instead?
The expected output is: *normal textures*
But in…
-
```
What steps will reproduce the problem?
1: *Run NullDC*
2: *Boot ReD Dog game*
3: *Play*
What is the expected output? What do you see instead?
The expected output is: *normal textures*
But in…
-
```
Using a veryfied TOSEC image:
Marvel vs. Capcom 2 v1.001 (2000)(Capcom)(NTSC)(US)[!]
1: start up the game with dynarec enabled
2: wait till the demo intro starts
The expected output is chars lin…