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```
Shader compiler code is hard-coded to only support ESSL to HLSL conversion.
We should break it down into FrontEnd and multiple BackEnd modules.
```
Original issue reported on code.google.com by …
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```
(Reproduced with git commit 2e660d5627c8ef47daa)
This reproduces with structUniformShader.vert, but only with a hash function
that results in a certain sort order, or with making that ordering e…
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```
This is https://bugzilla.mozilla.org/show_bug.cgi?id=687554
This is a Firefox Mobile / Android crash.
It's initially been reported in the ro.me demo against ANGLE r740.
Since then it's been con…
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```
This is https://bugzilla.mozilla.org/show_bug.cgi?id=694831
Steps to reproduce: in Firefox Mobile / Android, go to WebGL Aquarium.
We use the ESSL back-end. Crash report here:
https://crash-sta…
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```
What steps will reproduce the problem?
1. run $ echo "#line 50
#qqq
void main() {}" > line.cpp
2. run $ g++ -E line.cpp
3. run $ essl_to_glsl line.cpp
4. Notice g++ reports an error on line 50 yet…
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```
r76985f3ca0c2 introduced a few compile errors in the samples project due to the
new shader API. The errors are in the essl to hlsl project, and we should fix
them.
```
Original issue reported …
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```
Our packing rules for varyings do not follow the ESSL spec exactly, causing us
to use too many registers in some cases.
Implement the packing rules specified in the ESSL spec.
```
Original issu…
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```
Implement a GLSL backend for translating ESSL to GLSL
```
Original issue reported on code.google.com by `alokp@chromium.org` on 10 Mar 2010 at 4:34
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```
What steps will reproduce the problem?
1. Try to translate an ESSL3 shader into ESSL with the shader translator.
What is the expected output? What do you see instead?
Expected: Shader starts with…
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```
Implement a GLSL backend for translating ESSL to GLSL
```
Original issue reported on code.google.com by `alokp@chromium.org` on 10 Mar 2010 at 4:34