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## Describe the bug
The eye tracking gaze cursor is hidden if I create a PokePointer in Input Setttings of MRTK. In the MRTK 2.3, I can show both, but un 2.4 is not possible. I follow the migration…
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We should tune up the nametags to look better and be easier to read.
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Hi,
I use the latest version of the Pupil Capture to record some sessions with children (around 20 minutes/child) and for a full day I had recordings of 4 children where I couldn't see any fixations…
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### How to use GitHub
* Please use the 👍 [reaction](https://blog.github.com/2016-03-10-add-reactions-to-pull-requests-issues-and-comments/) to show that you are affected by the same issue.
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karan updated
3 years ago
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**Current behavior:** The cursor on the screen is tracked to your head position and selecting UI is dependant on resting your gaze on an element for a set duration. Because of how small some of the bu…
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- [x] I have searched the issue tracker to check if the issue has already been reported.
**Description**
The Watcher's affliction Watcher's Gaze seems to apply through walls. The Captain warned me…
ghost updated
4 years ago
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The model reference after ddp training does not appear to be a copy of the trained model - but the unaltered model as initialized. Expected behavior is that the model reference following the return fr…
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Please attach a copy of the error message that you get in the popup window
**Information**
- FoundryVTT Version 0.8.9
- Compendium Folders Version 2.3.52
- Game System + Version D&D5E
- All oth…
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Hi,
is it possible to get the gaze angle or gaze unit vector 3D ? The idea being to compare the output of the remote gaze estimation output (giving the gaze angles which are then converted to gaze…
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I record with those settings:
```
std::vector AppMain::kEnabledRMStreamTypes = {
ResearchModeSensorType::DEPTH_LONG_THROW,
ResearchModeSensorType::LEFT_FRONT,
ResearchModeSensorType::LEFT_LE…