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Creating texture seems to leak ~250 bytes per texture, even when `cleanup()` is called appropriately. Following example code reproduces the behavior on Linux using Intel graphics, using the latest gf…
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I always really enjoy reading thoroughly-commented demo's instead of documentation. And more demo's never hurt! [Here's a demo I made](https://github.com/Maplicant/purplerain), not sure whether you'd …
ghost updated
7 years ago
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[kiss3d](https://github.com/sebcrozet/kiss3d) has the same goals and a similar API. Differences:
- it's locked to `nalgebra` types/ecosystem
- graphics module is GL only and internal
- it's s…
kvark updated
7 years ago
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Audio is a large part of creating an interesting game even if it isn't noticed very much aside from music, so it should probably be somewhat high in the priority list. Right now we should probably use…
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Is there any way to access the `renderer` in ggez (v0.3.0)? Previously I was on 0.2.x and could get through renderer directly through `Context.renderer`. Something like
```Rust
let ref mut rendere…
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sdl2 dep causes ICE:
```
Compiling sdl2 v0.29.1
error: internal compiler error: /checkout/src/librustc/infer/mod.rs:573: Encountered errors `[FulfillmentError(Obligation(predicate=Binder(Trait…
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Cargo.toml:
```
[package]
name = "roguelike"
version = "0.1.0"
authors = ["aschuhardt"]
build = "build.rs"
[dependencies]
ggez = "0.3.2"
lazy_static = "0.2.8"
rand = "0.3.15"
mopa = "0.…
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Given a 1024x768 image, I would expect a program with window dimensions matching the image, which renders the image at `Point::new(512., 384.)` , to look roughly identical to the source.
Here's wha…
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For an example, render white text on a white background, and you'll see a black outline.
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This issue is a part of #6 which involving the asset management sub-system. An asset is a file on disk, stored with some specified formats. For example, texture files, model files and entity descripti…