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Hi,
I am working on a custom UI for an embedded device that runs Rust and has a low latency eInk display. I was hoping I could use `conrod` but I am having trouble creating a simple backend that si…
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Original: https://github.com/tomaka/glutin/issues/89
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Sorry, I should have opened this before #1664. The main thing I was trying to fix in that PR was http://glium.github.io/glium/book/ containing outdated information and code which no longer compiles on…
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Today my projects are missing a small part of the top & right sections after updating to winit `0.10.1`. This appears to only affect **x11** (I tested in windows which was fine).
My projects are al…
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Currently nannou exposes the `Point2`, `Point3`, `Vector2`, `Vector3`, etc types from cgmath. While these are well thought-out and map nicely to their associated mathematical models, we've noticed the…
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I've got two relatively simple shaders which work just fine on my desktop (nvidia), but cause a panic when I try to create a program. The hardware I'm running on is a Surface Pro 3. i7-4650U, which ha…
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Just trying to run a simple example, but I'm having a bit of trouble with initializing everything. I can do most of it through `nuklear-rust`, but I can't seem to find how I should initialize a `nukle…
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Hi,
is there a way to build imgui-rs without SDL? I'm only interestedin using the glium support, is there a config/feature I could set in my Cargo.toml to disable the GFX depdencies?
cheers.
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The following code creates a window that cannot be closed:
```
extern crate glium;
fn main() {
use glium::DisplayBuild;
let display = glium::glutin::WindowBuilder::new().build_glium().unwrap…
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I am using `glium_graphics` without any of the functionality from `pistoncore-glutin_window`.
It should be possible to remove the dependency on `pistoncore-glutin_window` using a Cargo feature.
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