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In [this](https://www.youtube.com/watch?v=4olft5c4bdQ) video, you refer to file PERF-AU-84-wh-idle.sql.
Unfortunately, it is missing in this repo. Could you please upload it?
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Hey,
unlike YGOpro1 the second version uses up quite some processor power even when it's just opened up (eg when you have the deckbuilder opened up in the background).
Also, this game takes longer…
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```
What steps will reproduce the problem?
1. Launch AutoKey
2. Leave your machine idle for a day or two
3. AutoKey will slowly consume all available RAM
What is the expected output? What do you see …
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```
What steps will reproduce the problem?
1. Launch AutoKey
2. Leave your machine idle for a day or two
3. AutoKey will slowly consume all available RAM
What is the expected output? What do you see …
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Hi,
I cant fix this problem, can you help me. It zoomed out, and got to attack but it stacks attcking and this is what happen.
![image](https://cloud.githubusercontent.com/assets/13180811/9492017/1e…
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```
Miranda Version : v0.8.5
Unicode Build : Yes
Test Build # (if applicable) :
Plugin Version # (if applicable) :
What steps will reproduce the problem?
1. U…
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I am stuck in state idle, was attacked.
I change manually resolution but it starts attacking and it stucks then. Also in the new release i cant put my barracks manually because it seems not centring o…
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thced updated
9 years ago
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The only way I could figure out to set idle callback to "null" in order to prevent consuming CPU is by using
`unregisterCallback ("IDLE_ACTION")`
However, once that happens you lose the ability to…
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@shshaw, I don't think we should act on this now, what are your thoughts on idle animations? To compare this with character state machines; when you are standing still, you might still have an animat…