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**Describe the bug**
See Screenshots. I get an error pop-up saying "The application NineAnimator cannot be opened" with no further information.
This occurs **after** the application has been man…
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Have tried latest release (as well as compiling from source). On both macOS and a SteamDeck (via Desktop mode). Grabbed a rando ISO from archive.org for the game data (yes, I've also got legit copies,…
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### Steps To Reproduce
1. Set env variable ELECTRON_NO_UPDATER=1
2. Confirm it
3. Start Desktop app
### Expected Result
No auto-update
### Actual Result
Still being asked to update.
### Sc…
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```
After building using the following commands:
GYP_DEFINES="mac_sdk=10.7 mac_deployment_target=10.7" python build_mozc.py gyp --noqt
python build_mozc.py build_tools -c Release
python build_m…
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```
After building using the following commands:
GYP_DEFINES="mac_sdk=10.7 mac_deployment_target=10.7" python build_mozc.py gyp --noqt
python build_mozc.py build_tools -c Release
python build_m…
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Fresh NativeScript install on macOSX Sierra 10.12, the first download:
```
...
** BUILD SUCCEEDED **
Project successfully built
Successfully deployed on device with identifier '1194172D-FEA0-4E08-B5…
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-------------------------------------
Translated Report (Full Report Below)
-------------------------------------
Process: ndlsSessionExtender [4089]
Path: /Volume…
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Hi,
I am experiencing some errors when I am packaging a project for iOS that uses this plugin. I am doing [this](http://docs.nativescript.org/tooling/bundling-with-webpack#bundling) workflow for bu…
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```
After building using the following commands:
GYP_DEFINES="mac_sdk=10.7 mac_deployment_target=10.7" python build_mozc.py gyp --noqt
python build_mozc.py build_tools -c Release
python build_m…
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```
I have tried uninstalling and reinstalling iPhonedisk and macfuse no help
Process: mobile_fs_util [247]
Path: /Library/iphonedisk/mobile_fs_util
Identifier: mobile_fs_util
…