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## Description
Fast-forward can be toggled but has no effect while in full-screen mode unless threaded video is enabled. Please note that I have ruled out vsync as a contributor by running with [stra…
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## Description
Hello guys!! after @jdgleaver removes the audio batch frame limit from RA, the old caprice implementation of the sound is broken and slow as hell ;-)
PR https://github.com/libretro/…
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would be possible to change all everything UI and QT (i dunno how much is shared with SDL)... to a separate DLL?
like MelonDS-UI.dll (with C exports) so that such dll could be implemented separately …
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# First and foremost consider this:
- This is a DEVELOPER oriented channel dedicated to report bugs and suggest features about the libretro core, please do not ask for help. If you need help, go to h…
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Second part from #419. Use this page for any questions or discussion that does not need a separate issue.
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Version: https://git.libretro.com/libretro/kronos/-/tree/f2359c25f3fc7180be1ad890ba477ad415957ef6
What's your frontend ? (standalone, libretro, ...) ?
retroarch
* video driver: gl
* window m…
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At the moment for gun games etc. we have 2 white plus signs and player 2's sight always stays on the screen even when playing 1 player and cannot differentiate who's who. I know you can manually move …
ghost updated
2 years ago
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The overall status for a game with any IMPERFECT flags in the drivers should be imperfect
like this game "Jack Rabbit (set 1)" from the datafile:
driver status="good" color="good" sound="imperfect…
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Using latest core update, I've tried with 2 games that previously used to work fine but now it gives no notice of loading the patches at all.
I've tested the other NES cores and they load them autom…
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Attempting to run on OSX 10.14.6:
After the game launches, I hit enter/button to try and start the game from the Q2 menu:
```
/Applications/RetroArch.app/Contents/MacOS/RetroArch -L "/Users/xxx/D…