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I followed the instructions to build on windows using the python build script
### Steps to Reproduce
1. `python build_usd.py --no-imaging --no-alembic --no-draco --no-materialx --no-katana --n…
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## Description
When loading a core, it takes about 25 seconds. It then takes another 25 seconds to load a game.
### Expected behavior
Cores and games should load in
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Hey there!
I tried to build USD for maya and stumbled across an error I'm not able to fix.
So basicly what my steps were:
x) get latest pixar usd branch 20.2 and build it with
`python buil…
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### Description of Issue
I don't know exactly what's happened, but I can't run build_usd.py because I get an error with Pyside.
I'm using OpenSuse TW and I think some library versions are too old, …
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Hello!
Once again, I have issues compiling USD :D
I know at some point someone change something to be able to compile correctly
### Description of Issue
The infamous pthread.h error :D
Impossib…
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### Description of Issue
Running the script in Windows 10 using the x86 Native Tools Command Prompt for VS 2017, I keep getting stuck in "STATUS: Installing USD . . ."
After exiting the script I see…
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**Describe the issue**
I have built the Pixar Usd libraries (19.11 release) on Windows10 using their build script, as follows, which completes without issue.
`python build_usd.py --no-imaging --n…
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**BACKGROUND**
An OCIO config defines its own self-contained universe of color spaces with no explicit connection to other configs or other forms of color management. It has been said that this is…
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> [Open in MURAL](https://app.mural.co/t/autodeskdcp2361/m/autodeskdcp2361/1553517942305?wid=0-1556306158228) ![image](https://user-images.githubusercontent.com/2573142/30230004-a70b171c-94ba-11e7-95f…
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When trying to compile "source/MaterialXRenderGlsl/CMakeFiles/MaterialXRenderGlsl.dir/GLCocoaWrappers.m.o" on MacOS 10.14.6 (or higher, presumably), I get a large number of deprecation warnings such a…