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I think would be interesting considering an additional package to the structure that provides real-time audio and data communication. A typical use case would be a session of multiple players collabor…
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I get the error `Console error Uncaught (in promise) Error: There is already an encoder stored which handles exactly the same mime types. at Worker. (module.ts:49:1) #105`
when loading the MediaRec…
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因为golang例程缺少websocket的例子,我在尝试golang实现一个websocket来通过websocket传递PCM数据实现语音识别,但是运行起来后, 无法工作:
启动命令:
./main --encoder encoder-epoch-99-avg-1.onnx --decoder decoder-epoch-99-avg-1.onnx --joiner joiner-epo…
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Both Chrome and Safari now allow the user to change what surface is captured.
That's obviously great stuff. Can we make it better still?
* What if an application intends to do some pr…
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I've got WebRTC working on ios with react-native-webview, however I get the following error on macos:
**Bug description:**
When I compile my app to Mac Catalyst the following properties ``RTCPeerC…
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#### Expected behavior
Setting enabled to false on MediaStreamTrack should mute the audio
#### Observerd behavior
Appears to do nothing audio continues
#### Steps to reproduce the problem
`…
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### Discord Account
_No response_
### Motivation
I'm running JACK because it provides better real-time audio performance than PipeWire, and PipeWire causes stability issues for some audio productio…
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Hi thanks for your sharing, but I don't know why this can't work.
Could you help me? Any advice will be appreciate!
**/script.js
faceapi is not defined browser
'faceapi' is not defined. (no-und…
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So I am having issues getting the scanner working for chrome on iPhone. I have my app working on a computer and on my android on chrome but when I use an iPhone I am getting a play button with a line …
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### Describe the bug
C-participant stops resive the media stream (video/audio) from B-participant when B-participant rejoin to the room. The same happens if B-participant entered the room later than …
ghost updated
2 years ago