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The 3.13.9001 installer installs project templates using the 3.9.9001 nuget packages and .NET 6 (at least for BlazorGL), so the first thing you need to do after creating a new project is to ma…
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So I did this test tonight on an XNA desktop game:
```
private BasicEffect _effect;
private VertexBuffer _vb;
private IndexBuffer _ib;
protected override void Draw(GameTime gameTime)
{
GraphicsD…
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I was searching but didn't see any reference to gamepad support, just mouse and keyboard. Is gamepad input currently supported or planned? And thanks for the work on this, I love having a maintained X…
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This issue partially relies on the idea of (GL) API interfaces.
- [ ] [In Progress] Emscripten (-> theoretically possible for 2.0 but quite unlikely [sponsor us 🙂])
- [ ] [In Progress] Initial B…
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Hello,
This is not a MonoGame issue but a system requirement for Windows (DirectX) projects I'd like to document.
When trying to play a `Song` through `MediaPlayer`, it may happen that you or your p…
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**Describe the bug**
On OSX 12.5.1 I cannot connect to a local P2P server, however I can on Windows 10 and 11.
As far as I can tell I am able to connect to the steam relay server, and it figures…
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Hello there,
I haven't checked if this is really possible, but we would have a relevant benefit from trying to lower the OpenGL requirements for DesktopGL games running on Windows.
We have a lot…
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The SpriteFont does not display any styles other than regular;
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Hi,
I was working on a game in Love2D and decide to port it to Monogame. Finding Humper helped me a lot since I was using Bump in Love2D but I did run into a issue I didn't have in bump:
![test]…
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Hey, I've been looking around for a way to implement this for a fully peer-to-peer model. Would you be able to point me in the right direction or possibly allow me to help extend the framework to incl…
Eluem updated
4 years ago