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There are a few stack overflows for code of the following forms:
```
Anything a = [1, 2, ..., 2000];
```
and
```
Anything a = {1, 2, ..., 2000};
```
and
```
void foo1({T*} xs) {}
foo1 {1, 2, ...…
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**Have you tried to reset Item Piles' system settings?**
Yes.
**Describe the bug**
When using the "Populate Items" the module does not populate items. It used to do so without a problem but now …
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### Background
Version of Crispy Doom: Chocolate Doom or any of its forks
Operating System and version: Windows 7 or 10
Game: Doom 2
Any loaded WADs and mods (please include full comma…
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### Is your feature request related to a problem? Please describe.
I have played cdda on and off for years and I usually gravitate towards making large or huge mutant melee characters.
While fun …
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### Is your feature request related to a problem? Please describe.
The bow changes kevin introduced a while ago works well most of the time, however when the monster resilience setting is high, the b…
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### Is your feature request related to a problem? Please describe.
As of right now, Frog Mothers are extremely dangerous foes to face. They possess a health pool of 400, only 80 below a Skeletal Ju…
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### 🎮 Game Request
### Pokémon-Style Game
- Wanted to create a Pokémon-style game
- In this Pokémon-inspired game, players will explore a vast world filled with diverse monsters.
- We will fight…
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### 🎮 Game Request
- Wanted to create a **Pokémon-style game**
- In this Pokémon-inspired game, players will explore a vast world filled with diverse monsters.
- We will fight the monsters with va…
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I noticed that when I click on a heal action of a monster card, the monster can heal more than its max health.
In this specific case, I had two wind daemons, one at full health and a second one missi…
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