-
```
Can you describe the problem?
Fonts are jumbled (on top of each other) on the "Show Servers" dialog.
Does the issue persist in an unmodified game (when applicable)?
No.
What steps will reproduce…
-
**Describe the bug**
In testing MultiplayerSample, I noticed that when the client disconnects from the server for any reason other than the "disconnect" console command, it remains as a "client" mult…
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One of the goals of TRPG is that it should be modular enough to be plugged into any interface suitable for a Nethack rogue-like RPG game. One of the intended examples of this was for simple support o…
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[Player.log](https://github.com/StrangeLoopGames/EcoIssues/files/7411886/Player.log
[Player.log.copy.txt](https://github.com/StrangeLoopGames/EcoIssues/files/7411888/Player.log.copy.txt)
[Player-pre…
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the currently attack table is:
single 0
double 1
triple 2
tetris 4
TSS 0
TSD 4
TST 4
PC 0?
B2B(no hold) 1
combo 0
use classic type with this table is ok, but not really with modern type
sh…
-
```
Can you describe the problem?
Fonts are jumbled (on top of each other) on the "Show Servers" dialog.
Does the issue persist in an unmodified game (when applicable)?
No.
What steps will reproduce…
-
```
Can you describe the problem?
Fonts are jumbled (on top of each other) on the "Show Servers" dialog.
Does the issue persist in an unmodified game (when applicable)?
No.
What steps will reproduce…
-
**To Reproduce**
module: [beamtesting.zip](https://github.com/Beamdog/nwn-issues/files/7905266/beamtesting.zip)
Run the module via nwserver (doesn't matter if windows or linux) and log onto it w…
-
Sorry, broke it with my React whatnot, I think.
-
```
1) Did the game ever work correctly (i.e. not have this problem) on the
Official PCSX2 build or an earlier version of PCSX2 playground?
(If so, please specify the latest pcsx2-playground or Offici…