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hi, is it possible to render with redner a mesh with vertex colors, instead of using a texture?
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We intend to remove ARMv5 support in the VM, changing lowest supported version to ARMv6.
# Rationale
ARMv5 does not seem to have any users, is not tested on bots and is not well maintained (mos…
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Namaste!
Excellent! Approved!
One suggestion... I do not see it at first glance. It would be great if you would provide some sourcecode for: Rendering to raster graphics, mapping to pointclouds…
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I am currently training the rainbow model on a GPU, i try to train 2 models simultaneously however, the training time become much slower. Is there any suggestion that i can improve my training speed? …
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The Intel integrated graphics on my lowly dual core desktop Intel Haswell processor takes around 45 seconds to apply 2x-scaling and low noise reduction to a 960x544 image.
Interestingly though, set…
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Hello,
Hope you are doing good.
I could see in your post saying, face detection output as `"The detection is centered on the point between the 2 eyes."`
i seen these points as output from d…
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Here are some comments on your JuliaCon submission in pdf.
The main things are:
1. Title and abstract mislead me about the paper contents, so I have suggestions. Feel free to use your own rewordin…
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Thank you for your job.
How to do Differentiable Rendering?Use https://github.com/google/tf_mesh_renderer?
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I'm trying to integrate Neural MMO with MADDPG (https://github.com/openai/maddpg ; https://github.com/openai/multiagent-particle-envs ) and am facing some issues related to this:
- Native Route
…
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Hi
Performing more testing there is an issue with the counting lines.
If have a video or live stream and i draw a line for counting on x1,y1 to x2,y2 the line remains in position fine, but when…