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So I have a popup up setup like you have in overview.c
```
if (show_about) {
struct nk_rect s = { 100, 100, 400, 400 };
if (nk_popup_begin(ctx, NK_POPUP_STATIC, "About", NK_WINDOW_CLOSABLE, s)) …
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Using the following code:
```lua
local nk = require 'nuklear'
function love.load()
nk.init()
end
function love.update(dt)
nk.frameBegin()
if nk.windowBegin('Simple Example', 100, 100,…
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Now that @grant2258 straightened out the logic that was segfaulting with incorrect romsets it got me
thinking.
Sometime, maybe when I've got a three day weekend, I'd like to see if I can display …
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i can't find a way to rotate a button in nuklear , isn't this supposed to be simple ?
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Are there any examples on using `nk_textedit`? I've looked through the header file and found you use stb text edit, but still confused on how to get it working.
So far this is what I've got:
```…
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I've been thinking about this for a long time.
Did you ever take a look at your retroarch-core-options.cfg file after playing at a lot of fbalpha games ?
Every game add some entries to it (dipswit…
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On the context struct the internal nk_context struct is not accessable. but some members should be mutably accessable according to nuklear.
From the nk_context struct in c:
/* public: can be acces…
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Firstly, thanks for updating this core. I noticed that the labeling has gone when changing the controls in the options but then I noticed the new Hotkeys at the bottom. Should these be hardcoded ?, be…
ghost updated
5 years ago
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I've tried to read all available materials (including parts of the VM implementation and Spry modules sources, all your articles about Spry on http://goran.krampe.se/category/spry/ etc.) and have many…
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Hey, this could be a very nice package but your current distribution method is not venv compatible and you are missing your setup.py file. Without these implemented this package is more or less "un-us…