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Currently, each World inherits from Thread. This, from one perspective, is pretty wasteful, as it means that switching between Worlds requires spinning one thread down and another thread up. It would …
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Behind a corporate Firewall the binary can't be downloaded, due to the fact that it is not possible to download it via Proxy Settings.
As far as i could see, with usage of [this](https://github.com/i…
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The requirements applicable to an implementation depend on the role of that implementation. For example, a client implementation vs. a server. We can express those roles using the "Standardization T…
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Thank you for your work on this project, it greatly simplified the process of building a simple Android app I had been thinking about for some time!
One thing I stumbled over a bit was the format o…
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**Describe the bug**
I was exploring a trial chamber and my game randomly crashes. I could no longer boot into the world afterwards.
**To Reproduce**
This happened at random, I don't have any ste…
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### Current behavior:
I think the methods defined in the `WorldBody`, `WorldJoint`, `WorldShape` ... and so on, are the best ones to use when updating the state (unless you are modifying multiple val…
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## Version information:
- OS: Ubuntu 20.04.2 LTS, x86_64
- Docker Server: 20.10.7
- Docker Client: 20.10.7
- docker buildx version: v0.5.1-docker
- BuildKit: moby/buildkit:v0.9.0
## Steps…
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Log file:
[latest.log](https://github.com/user-attachments/files/16282994/latest.log)
https://mclo.gs/hHmEpgx
Crash report:
[crash-2024-07-18_14.11.07-server.txt](https://github.com/user-attachme…
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**Describe the Bug**
Launching webots R2023b with the following world results in some warnings and a segfault. This world is a cut-down. I hit this while developing the larger world, which doesn't …
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**Note** that the “memo” for this, final week is motivated by the following prompt:
**Imagine 2051.** Use the materials and medium (or media) of your choice to create one modest object that belongs…