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Currently, an enum such as this will compile, but will silently result in one of the two variants not being deserializable:
```rust
#[derive(Serialize, Deserialize)]
#[serde(untagged)]
enum T {
…
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Was inspired by Squircle Art he made this cool setup of book rack and books in AN:
https://squircleart.github.io/animation-nodes/procedural-bookshelves-in-animation-nodes.html
I think... I should …
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With generic Suzanne head primitive node built in with Sverchok add-on, we can quickly create Suzanne procedurally from within Sverchok environment.
![screen shot 2017-11-29 at 17 38 37](https://us…
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In this episode, I am doing a conversion of another great Procedural Formula code that I took from "The Proving Ground" (by Nathan):
http://wiki.theprovingground.org/blender-py-supershape
And turn…
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Hello,
I have a simple script that generate a Bezier/Vertex path, but i have an unexpected result with normals.
The normals unexpectedly flip 90 deg after appending (_AddSegmentToEnd_ method) the fi…
x70BG updated
3 years ago
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Arma 3 v2.12 brought the “text” and “UI” procedural texture types. This issue is the investigate using these to replace some or all of the assignGear insignia PAA texture files. This could significant…
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The new `clippy::use_self` warning (in `clippy::nursery`) is triggered when using `derive` macros such as `AsRefStr` and/or `EnumString`. It seems clippy is/will become more pedantic when it comes to …
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```
Description:
We want to support following model loaders:
More procedural model loader
Circle, Cylinder, Ring, Cone
Obj file support
Bin file support
Minmin has a prototype.
```
…
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Quote @m-mcgowan from [this post on the community](https://community.particle.io/t/rust-on-particle-development-discussion/19142):
- The user-facing API will be idiomatic rust, making effective use of…
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```
A useful method to perform algorithms that use noise would be to set up the
noise data as an enumeration, much like Enumerable.Range(int start, int
count). The proposed method would be Enumerable.…