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- Propose C++ networking library (boost::asio for example)
- Design message-based communication system between two programs written using Archimedes
- Consider how it could work with asynchronous r…
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I can install it, can launch it and then nothing. It does not find any of my Quake3-music ...
Spielmops
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The current way SpecialLumpClasses are loaded from `.bsp`s involves feeding the raw lump bytes to a function
However, in the code we thing of SpecialLumpClasses as classes, but LumpClasses have `.fro…
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Currently there is no option to adjust FOV in-game. The default FOV is too low for widescreen monitors (it gives me a headache). Changing FOV is currently considered a cheat in CS1.6, but is not a che…
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**What is this feature about?**
PR #415 introduced the biggest breaking change in the next major version, a standard of creating game ids (GIDs).
This is a problem as user cannot migrate easily to t…
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Hello,
Just downloaded the latest release for Linux, and I had to install the following packages : `libgtkglext1` and `libpangox` (from this [website](http://technoworkshop.in/solved-error-while-load…
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Something that was rediscovered a while ago at VOGONS forums, Quake 3 Supported ATI TruForm tesselation mode which gave to all of the Q3A models quality on par with late 2000's models
https://imgur…
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At some point in the last year or so, it appears that TB no longer honors / requires the `_tb_textures` worldspawn key, but instead now eagerly loads all available texture collections when opening eac…
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It seems like there isn't a tracking issue about this long-term effort yet (e.g. to mention in commit messages and to make it sprintable).
Nixpkgs moved to an explicit versioning scheme, with the p…
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We all know that Q2 uses some jank made by carmack that uses the internal Q2 software colormap and sound to make videos, and this is quite lostech these days, and really optimized it for pc's of that …