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Welcome to this (mildly) advanced Python tutorial! Today we'll be writing a script to mimic a common real-world action. If you've ever played a tabletop game, you know there are many dice rolls to mak…
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Welcome to this (mildly) advanced Python tutorial! Today we'll be writing a script to mimic a common real-world action. If you've ever played a tabletop game, you know there are many dice rolls to mak…
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Welcome to this (mildly) advanced Python tutorial! Today we'll be writing a script to mimic a common real-world action. If you've ever played a tabletop game, you know there are many dice rolls to mak…
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Welcome to this (mildly) advanced Python tutorial! Today we'll be writing a script to mimic a common real-world action. If you've ever played a tabletop game, you know there are many dice rolls to mak…
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Welcome to this (mildly) advanced Python tutorial! Today we'll be writing a script to mimic a common real-world action. If you've ever played a tabletop game, you know there are many dice rolls to mak…
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Welcome to this (mildly) advanced Python tutorial! Today we'll be writing a script to mimic a common real-world action. If you've ever played a tabletop game, you know there are many dice rolls to mak…
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Welcome to this (mildly) advanced Python tutorial! Today we'll be writing a script to mimic a common real-world action. If you've ever played a tabletop game, you know there are many dice rolls to mak…
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- [x] Sound when it is your turn
- [x] Sound when you roll
- [x] Sound when place a road, settlement, or city
- [x] Sound when a player wins
- [ ] Background music
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We still need to build several different difficulties of AI. Easy, Medium, Hard, perhaps?
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This was requested by a user, and it would be nice to have some discussion if possible.
There are fields "IR 1 D1 IR 1 D2 IR 2 D1 IR 2 D2 IR 3 D1 IR 3 D2" in the match report that _appear_ to have …