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Please, provide ability to write GainMap into dng file.
This is a necessary thing when creating a dng file with camera lens shading.
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current vinyl seems to be shading out pretty badly, we shall learn how to make better merch
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Implement a WGSL code emitter analogous to the current GLSL emitter.
[WebGPU shading language spec](https://gpuweb.github.io/gpuweb/wgsl/)
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Right now `shading.shaded_fraction` is limited to scalar solar position inputs. `TrackerField` allows array inputs, but uses a python loop to process each element individually. I assume the decision…
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Model and animation are complete. I need access to the sub to work more on shading/texture and final import.
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Traditionally, the density of fragment shader invocations for a given triangle is constant across the framebuffer. Variable Rasterization Rate is a feature that can run more fragment shader invocation…
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### Your GTNH Discord Username
alongstringofnumbers
### Mod Version
1.0.0-beta4
### Java Version
Java 21
### Graphics Card Vendor
NVidia
### Bug Report
When Dynamic Lights is enabled (Fancy m…
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Hi,
I've compiled latest Candle on my Debian (sid). I have completely no visualization (it shows current video card buffer - for example, currently played movie). Candle requirements states, there is…
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```
Attribute aliasing was allowed for ES2, and it was optional for a shader
compiler to report an error if multiple ones are accessed during execution
(ANGLE does not attempt to detect this). ES3 d…
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```
Attribute aliasing was allowed for ES2, and it was optional for a shader
compiler to report an error if multiple ones are accessed during execution
(ANGLE does not attempt to detect this). ES3 d…