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## Steps to Reproduce
1. Run `flutter create --platforms macos bug`.
2. Change Bundle Identifier in `bug/macos/Runner/Configs/AppInfo.xcconfig` to a created App id in Apple Developer Platform …
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tl/dr: Sunburst displays all slices with equal weight when called from SwiftUI (instead of from UIKit).
I'm attempting to integrate SwiftSunburstDiagram in a project using SwiftUI. Most properties…
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Trying to install `ios-deploy@beta` at macOS Catalina Beta 5
```bash
npm i -g ios-deploy@beta
```
```zsh
ld: framework not found MobileDevice
clang: error: linker command failed with exit …
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## Steps to Reproduce
```
import 'package:flutter/cupertino.dart';
import 'package:flutter/material.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
@over…
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I tried building a Native Project(Solar2D-3645) via the Project Template but when I tried building for an IOS device I recieved the following error message: Command PhaseScriptExecution failed with a …
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I usually run my app on several mobile devices.
I just upgraded to Flutter Null Safety (mixing some null-safe libs and not yet null safe libs)
`flutter run -d my_device_id --no-sound-null-safety` …
b-jan updated
2 years ago
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Hi there,
as we're currently preparing our code for being compiled on ARM64 Macs, we noticed that the FiskalySDK does not compile for iOS Simulators on ARM64 machines. It seems like the bundled bin…
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## Steps to Reproduce
1. Run the video player example on ANY ios device
2. Run the code
3. Pause the video
4. Pull down notification center, or the control center or even quit the app and go bac…
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Hello,
First thank you for all your work and efforts.
Compiling was fine, but running gave a series of message like:
oadLibrary("ref_vk.dylib") failed: dlopen(/Users/jerome/Library/Developer/Xcode…
jdern updated
3 years ago
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If you know of a suitable logo, or know anyone who could produce one, or can propose one yourself, please do. I've used stock images for the previous release with the React API, you can see them on [t…