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Hi there,
I was trying to run convex decomposition on the nef_polyhedron, but it's failed with a segfault or looped infinitely.
## Issue Details
```
Error: signal 11:
./src/test/decompose_exe…
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it needs to handle all these things:
- meshes vs point clouds
- different types of meshes (depending on the triangles)
- indexed vs non-indexed geometry
- colors, normals, texcoords
- ascii vs binary
…
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Success on install of SuGaR
Success on convertr.py and train.py in quick start.
Problem: cannot convert gaussian splat trained into the textured mesh (--export_uv_textured_mesh / -t )-
I firs…
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Hi, I've encountered a strange bug when calling `peeler.rasterize_next_layer`. The code, which is part of a training script, is running in a multi-GPU server environment. Initially, everything was wor…
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This will be a large feature; I'm not sure when I'll have time to tackle it, but I want to write down my thoughts since I now have a sketch of the algorithm.
Removing overlaps would have two major…
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Thanks for great work. There is a lot of help for me
Although I saw other issue about eye blinking, I don't implement eye blinking.
What you said is removing eye parts of mesh (the triangles) that c…
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Here's the idea: NURBS booleans fail somewhat frequently, and this results in need for support. We could detect that, and show a screen, suggesting lowering chord tolerance (if that's the issue and we…
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Requires a new, alternate rendering pipeline that uses lines instead of triangle sets.
Roadmap:
- [ ] Create modified pipeline (reuse as much as possible)
- [ ] Create 'WireframeBox" class in t…
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## 🚀 Feature
Subdivide mesh using Loop’s algorithm[1], similar to [open3d.geometry.subdivide_loop](http://www.open3d.org/docs/0.7.0/python_api/open3d.geometry.subdivide_loop.html).
[1] Loop, “Sm…
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First off, i have to say after looking around on the web, oimo.js looks like the fastest .js physics engine out there right now. Obviously this speed is a result of it being lightweight, but it is lac…