-
```
ObjFace class constructor assumes that the number of vertices in mode would be
less then 256 ???
to be more specific, line:
v[index] = (short) (Short.parseShort(subParts.nextToken()) - 1);
so …
-
```
ObjFace class constructor assumes that the number of vertices in mode would be
less then 256 ???
to be more specific, line:
v[index] = (short) (Short.parseShort(subParts.nextToken()) - 1);
so …
-
```
ObjFace class constructor assumes that the number of vertices in mode would be
less then 256 ???
to be more specific, line:
v[index] = (short) (Short.parseShort(subParts.nextToken()) - 1);
so …
-
```
ObjFace class constructor assumes that the number of vertices in mode would be
less then 256 ???
to be more specific, line:
v[index] = (short) (Short.parseShort(subParts.nextToken()) - 1);
so …
-
```
ObjFace class constructor assumes that the number of vertices in mode would be
less then 256 ???
to be more specific, line:
v[index] = (short) (Short.parseShort(subParts.nextToken()) - 1);
so …
-
```
ObjFace class constructor assumes that the number of vertices in mode would be
less then 256 ???
to be more specific, line:
v[index] = (short) (Short.parseShort(subParts.nextToken()) - 1);
so …
-
```
ObjFace class constructor assumes that the number of vertices in mode would be
less then 256 ???
to be more specific, line:
v[index] = (short) (Short.parseShort(subParts.nextToken()) - 1);
so …
-
In the Serialization example main.cpp
perhaps it worths changing
std::vector indices;
to
std::vector indices;
and
accessorIdIndices = bufferBuilder.AddAccessor(indices…
-
this is the code to generate buffergeometries:
```
const boxList = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9];
const depth = 0.1;
const width = 0.017;
return
{boxList.map((i) => {
c…
-
How should I fix this?
```
(phosa) [jalal@goku phosa]$ python demo.py --filename input/dark_bat.jpg --class_name bat
2021-03-26 16:55:48,497 INFO Calling with args: Namespace(class_name='bat', …