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As they are right now the controls are a bit all over the keyboard, this can be done better.
My suggestion:
- When no tile is selected, use WASD to move the camera normally
- When a tile is selec…
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Hey man, this is probably not the right spot for such question but i am kind of desperate and i didnt find another way to contact you..
So i stumbled upon your Project and i was quite amazed by you…
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Two properties, which when checked enable default controls for WASD or arrow keys.
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Create basic player prefab:
- [x] Add platform behavior
- [x] Attack system #39 #54 #43
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Currently we can only move charts with the mouse (mousewheel to zoom, drag and drop to move around). We should support the keyboard too.
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Add controls for WASD, think about Q/E controls (not sure how to implement) for height up ( q ) and down ( e )
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Hi,
In WalkinVR project I play VR with disabled people and they are often on wheelchair or bad and have quite limited ability to move hands. They are either very weak or spastic. So I support their g…
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Exokit Version: 0.0.482
OS: Windows 10 x64
I was using webpack and noticed that it did not live reload on changes, so i tried a basic example just using the following;
```html
…
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Since I've tackled the server->client command queuing we now have ability to send free-form dialogs to client:
![cohdialog](https://user-images.githubusercontent.com/96597/32622850-8fc8ce0a-c584-11e7…