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# Document title, URLs, estimated publication date
WebXR Hand Input Module - Level 1
https://immersive-web.github.io/webxr-hand-input/
20 Oct 2020
# Abstract
https://immersive-web.github.io/web…
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# Document title, URLs, estimated publication date
WebXR Device API
https://immersive-web.github.io/webxr/
Feb 5, 2019
# Abstract
https://immersive-web.github.io/webxr/#abstract
> This spe…
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## Describe the feature
C# can pretty easily build to WASM, and StereoKit's native side can currently build to WASM as well (simulator only for now). Building StereoKit projects with C# WASM at this …
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This was proposed on the WebGL call today, and seemed to have broad support. To be clear, any introduction of new API surface will need to happen in the [main HTML spec](https://html.spec.whatwg.org/m…
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Hey @Rich-Harris, congrats for this (pre-)release, excited to see you explore the space of declarative 3D further! 🚀
I have also been doing that a bit over the last year or two. Though I am not a …
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Hi @andreasplesch
There is a feature suggested by @npolys that when we are in VR mode we should be able to use controller buttons to perform additional functions apart from zooming in like different…
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```
14:13 mccr8: was it you who explained how gecko got special things to be nursery-allocated?
14:13 jdm: yes
14:13 * jdm wants to write that down in an issue somewhere
14:14 jdm: bug 1120016 is w…
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## Introduction
**_Web Charts_** is a proposal for Web-based data visualizations.
In the Web Charts model, a data visualization, or chart, references a number of candidate input data sources, whic…
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I'm coming here from the [TAG review thread](https://github.com/w3ctag/design-reviews/issues/479).
The ["API details" section](https://github.com/immersive-web/anchors/blob/master/explainer.md#anch…
alice updated
4 years ago
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ARKit, ARCore, and OpenXR all support some kind of occlusion. See https://arstechnica.com/gadgets/2020/06/google-gives-android-depth-sensing-and-object-occlusion-with-arcore-1-18/ for some recent news…